• Rejuvination Explosives

  • Want to suggest a change or request new things? Do it here!
Want to suggest a change or request new things? Do it here!
 #213  by Fido Fish
 Mon Jan 29, 2018 11:33 pm
Any way to disable rejuvination explosives or have them market only like antimatter? In a way they are just as destructive to a base as antimatter but are much easier to acquire. (Definately not only suggesting because of a base design where rejuvs are the only weakness >_>)